  
          Malice Ravenwing 
           
          
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        Posted - 2007.10.26 17:53:00 -
          [1] 
          
           
          Yes, please! While you are at it - I think blasters are waaay overpowered. they have a range of several THOUSAND meters and make my ships go pop real fast as soon as my ships come close - even though I'm using both armor and shield tanks on all my ships!
  Also, please make sure to remove all drones and implement tractor beam drones. Yeah, gallente would love that.
  The fact that gallente mostly uses armor tanking is waaaay off base. The amarr is supposed to be the armor tank race. Now that we have taken care of all damage associated with gallente ships, and all the EW modules that made gallente the favoured ships by approximately 1.2% margin (nos, sensor damps) and decreased drone capabilities (reducing the amount of deployable drones on gallente ships specifically) it is time to make sure gallente ships cannot fit neither speed modules nor armor tank modules. Please be sure to also remove one mid from any gallente ship with more than 3 of them.
  Problem is that this still leaves the megathron with some damage, albeit with no tank. Would it be at all possible to perhaps give it the crappy split weapons system bonus and high slot layout of the lachesis?
  Love ya!
  PS Gallente are way too powerful now that all gallente T2 ships have been nerfed. Please be so kind as to also nerf all gallente T1 ships so that they are no longer the equivalent of their T2 counterparts.
 
  PPS For people not realizing this post is loaded with sarcasm; I'm sorry, maybe eat more vitamins and watch less television (or perhaps read more)?
  In all seriousness though, the changes done on SISI cannot be permanent or the dev responsible for the changes (even though new at the job) has a screw lose. Some of the proposed/implemented changes aren't way off base (less damage to Eos, nos nerf, still not completely convinced sensor damps were overpowered on dedicated ships although they might have been as an "extra" module on some) but this is getting ludicrous.
  When can we actually get some resemblance of balance instead of exaggerated nerfbat swinging? Mind you, Gallente are far from the first race experiencing what faux pas devs unable to perform the simplest of algorithmic calculations or has no in-game experience of the game they're administrating can achieve. It takes a miniscule amount of tampering to achieve balance to a ship considered overpowered (eve when it isn't overhyped).
  To the OP, sorry that this ended up in your thread - it could as easily have been someone elses. I'm just sick of the constant stream of "black and white", "pwn or sux" mentality. I'm getting convinced the devs are doing changes not because they are needed, but because they want us to notice they are being done. Instead of doing a good job of finetuned adjusting it's just "bring out the BIG axe!"
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